Home / Search results for Clash Of Clans Attack Cost
Showing posts sorted by date for query Clash Of Clans Attack Cost. Sort by relevance Show all posts
Showing posts sorted by date for query Clash Of Clans Attack Cost. Sort by relevance Show all posts
Thursday, December 11, 2014
Sunday, November 30, 2014
Clash of Clans Tips and Strategy Defense #1
Clash of Clans Clash of Clans Attack Clash of Clans Defense Clash of Clans Strategy Clash of Clans TipsWelcome to my Clash of Clans Strategy Guide. If you're just interested in the good stuff, skip down to below. Still with me? Good stuff. I'm starting this guide so I don't need to keep writing out the same suggestions for people when they want their bases reviewed. I'll still give specific details, but now I'll be able to link them to one place. Eventually this guide will probably be on the Reddit Wiki system, once it is released. Please do not post this guide without permission (just PM me and ask) and without crediting me.
I'll try to keep updating this guide, and I'll try to keep it not so wordy, and have images, especially in the beginner chapters. Please excuse my [lack of] MSPaint skills. If you have advice, images, comments, suggestions of your own, please feel free to comment and I'll incorporate them.
Chapter 1 Sections:
1.1 Defend your Defenses
1.1.1 Oh God! Enemies Can Spawn There Too?!
1.1.2 Holes in bases are bad, mmk?
1.2 Overlapping Defenses
1.3 Splash Damage: It's your friend!
1.3.1: Where should I place my Mortar?
1.3.2: Where should I place my Air Defense?
1.4 Don't try to stuff everything inside your walls
1.4.1 What should I keep outside my walls?
Walls are good. But walls are not the only part in a super awesome base. The #1 mistake I see new players (or not so new players) doing is placing their defenses so they can be targeted by archers spawning outside of the walls. Don't make this mistake.
The difference between 'Decent' and 'Great' has to do with the way units decide which building to attack next. It it too complicated to get into here (this 'basics' section) but I think I'll cover it later in more detail.
The buildings protecting your defenses do matter - Mines/collectors will have more HP than Barracks/Builder's Huts.
1.1.1: Oh God! Enemies Can Spawn There Too?!Not good! Unless it's your enemy! from wadely
Yes, enemies can spawn around the ring of your base. No, you can't build there to stop them.
1.1.2: Holes in bases are bad, mmk?
When you move any building or wall (but not decorations, it shows you white lines one space larger in every direction than that building. This is showing you where enemies can spawn. Make sure you don't have any holes in your base to let them spawn inside your walls. That would be bad. I will write about how to leave intentional spawn spots in your base later, in the advanced base defense chapter.
1.2: Overlapping Defenses
Not Good.
Another common mistake is placing all of your defenses widely spread apart to cover as many buildings as possible. Dies very easily to several giants. Or to groups of infantry, especially archers. Or to balloons. Which I guess it means it just dies to everything. This often goes along with 'Trying to stuff everything inside your walls' covered later.
1.3: Splash Damage: It's your friend!
Mortars (and later wizard towers) are your first and last line of defense against mass infantry attacks. A mortar's damage is only limited by how many troops your enemy puts down and how well you funnel them into where you want them. A fully upgraded mortar (level 6, total cost 3,752,000 gold) will do 45 damage in one shot to the unit it targets. In the same amount of time (5 seconds) an archer tower (level 1, total cost 1,000 gold) will do 55 damage to the unit it is targeting. What does this mean? It means you need to make sure your splash damage defenses are hitting enemies in groups and are protected. How do you get them to hit enemies in groups? Put then in the middle of your base - As soon as the enemy destroy a wall and funnel through it, they will be nice and bunched up for the mortars.
1.3.1: Where should I place my Mortar?
Somewhere very protected. Probably in the middle if your base, ideally with it's own wall around it.
1.3.2: Where should I place my Air Defense?
In the middle of your base. Mass are attacks are rare (due to time to build), but not unheard of. A single, upgraded anti air turret is a wonderful deterrent, but it should be placed in the middle of your base. More specifically, it should be placed such that, if a mass balloon attack comes, It won't be the first, second, or third defense they kill.
1.4: Don't try to stuff everything inside your walls
Not Good.
As a counter point to 1.2: Overlapping Defenses, don't try to enclose everything within your walls. First off you will often break 1.2: Overlapping Defenses and 1.1: Defend your Defenses by trying to cover everything, but secondly it is just a waste of walls. Double thick walls are better than a massive single thick wall.
1.4.1: What should I keep outside my walls?
Absolutely keep your builder huts, Laboratory, Barracks, and Spell Factory outside your walls. None of these matter if they get destroyed - no progress or resources are lost.
Next I would keep out Army camps, and Gold Mines and Elixir Collectors. Each of these has a consequence if they get attacked: Mines/Collectors get resources stolen (but only uncollected resources), and if an army camp dies all troops stationed in it die. Some people really like keeping Mines/Collectors inside - It depends on how often you play. If you do keep a few inside, make sure they are your highest level ones.
What does that leave? Town Hall, Defenses, Elixir Storage, Gold Storage. All of these should be inside your walls and as protected as possible. If you are at a stage in the game where you don't care about trophies, you can also kick your town hall outside the walls. You will be easy to defeat, but if you're only trying to protect your resources then the town hall takes up a lot of space.
I'll try to keep updating this guide, and I'll try to keep it not so wordy, and have images, especially in the beginner chapters. Please excuse my [lack of] MSPaint skills. If you have advice, images, comments, suggestions of your own, please feel free to comment and I'll incorporate them.
Chapter 1 Sections:
1.1 Defend your Defenses
1.1.1 Oh God! Enemies Can Spawn There Too?!
1.1.2 Holes in bases are bad, mmk?
1.2 Overlapping Defenses
1.3 Splash Damage: It's your friend!
1.3.1: Where should I place my Mortar?
1.3.2: Where should I place my Air Defense?
1.4 Don't try to stuff everything inside your walls
1.4.1 What should I keep outside my walls?
Chapter 2: Advanced Base Defense
1.1: How to Defend your DefensesWalls are good. But walls are not the only part in a super awesome base. The #1 mistake I see new players (or not so new players) doing is placing their defenses so they can be targeted by archers spawning outside of the walls. Don't make this mistake.
The difference between 'Decent' and 'Great' has to do with the way units decide which building to attack next. It it too complicated to get into here (this 'basics' section) but I think I'll cover it later in more detail.
The buildings protecting your defenses do matter - Mines/collectors will have more HP than Barracks/Builder's Huts.
1.1.1: Oh God! Enemies Can Spawn There Too?!Not good! Unless it's your enemy! from wadely
Yes, enemies can spawn around the ring of your base. No, you can't build there to stop them.
1.1.2: Holes in bases are bad, mmk?
When you move any building or wall (but not decorations, it shows you white lines one space larger in every direction than that building. This is showing you where enemies can spawn. Make sure you don't have any holes in your base to let them spawn inside your walls. That would be bad. I will write about how to leave intentional spawn spots in your base later, in the advanced base defense chapter.
1.2: Overlapping Defenses
Not Good.
Another common mistake is placing all of your defenses widely spread apart to cover as many buildings as possible. Dies very easily to several giants. Or to groups of infantry, especially archers. Or to balloons. Which I guess it means it just dies to everything. This often goes along with 'Trying to stuff everything inside your walls' covered later.
1.3: Splash Damage: It's your friend!
Mortars (and later wizard towers) are your first and last line of defense against mass infantry attacks. A mortar's damage is only limited by how many troops your enemy puts down and how well you funnel them into where you want them. A fully upgraded mortar (level 6, total cost 3,752,000 gold) will do 45 damage in one shot to the unit it targets. In the same amount of time (5 seconds) an archer tower (level 1, total cost 1,000 gold) will do 55 damage to the unit it is targeting. What does this mean? It means you need to make sure your splash damage defenses are hitting enemies in groups and are protected. How do you get them to hit enemies in groups? Put then in the middle of your base - As soon as the enemy destroy a wall and funnel through it, they will be nice and bunched up for the mortars.
1.3.1: Where should I place my Mortar?
Somewhere very protected. Probably in the middle if your base, ideally with it's own wall around it.
1.3.2: Where should I place my Air Defense?
In the middle of your base. Mass are attacks are rare (due to time to build), but not unheard of. A single, upgraded anti air turret is a wonderful deterrent, but it should be placed in the middle of your base. More specifically, it should be placed such that, if a mass balloon attack comes, It won't be the first, second, or third defense they kill.
1.4: Don't try to stuff everything inside your walls
Not Good.
As a counter point to 1.2: Overlapping Defenses, don't try to enclose everything within your walls. First off you will often break 1.2: Overlapping Defenses and 1.1: Defend your Defenses by trying to cover everything, but secondly it is just a waste of walls. Double thick walls are better than a massive single thick wall.
1.4.1: What should I keep outside my walls?
Absolutely keep your builder huts, Laboratory, Barracks, and Spell Factory outside your walls. None of these matter if they get destroyed - no progress or resources are lost.
Next I would keep out Army camps, and Gold Mines and Elixir Collectors. Each of these has a consequence if they get attacked: Mines/Collectors get resources stolen (but only uncollected resources), and if an army camp dies all troops stationed in it die. Some people really like keeping Mines/Collectors inside - It depends on how often you play. If you do keep a few inside, make sure they are your highest level ones.
What does that leave? Town Hall, Defenses, Elixir Storage, Gold Storage. All of these should be inside your walls and as protected as possible. If you are at a stage in the game where you don't care about trophies, you can also kick your town hall outside the walls. You will be easy to defeat, but if you're only trying to protect your resources then the town hall takes up a lot of space.
Wednesday, October 22, 2014
Skeleton Trap - October 2014 Update
Clash of Clans Update October 2014 Update TrapsAfter the Halloween Update that was released todat among the new features and improvments there were was added a new trap, Skeleton Trap. This trap is becuase of the Halloween Weekend but it's confirmed that it's a permanent addtition and will be avaliable even after the Halloween.
For a detailed guide about the Clash of Clans Update check : October 2014 Full Features and Addition List
Level 1 & 2 Level 3
- Skeleton Traps are coffins that take up 1x1 space. They remain hidden until attacking troop enter in it's radius.
- When attacking troop enter it's radius the coffin raises from the groud and a groups of Skeletons raise from the ground around it, to attack nearby troops.
- They can be set to attack Ground or Air troops.
- The number of Skeletons that raise up depends on the level of the Trap. (check the list below)
Upgrading Information :
Spawned Units Upgrade Cost Rearm Cost Upgrade Time Town Hall
Level 1 2 6,000 6,000 Instant 8
Level 2 3 600,000 8,000 6 hours 8
Level 3 4 1,300,000 10,000 1 day 9
So hope you love the Skeleton Trap addition, feel free to comment below anything you want or if you have a question about it. New guides comming soon.
For a detailed guide about the Clash of Clans Update check : October 2014 Full Features and Addition List
Tuesday, October 21, 2014
How to hide elixir in Clash of Clans | Hide up to 600,000 elixir
Farming Guides Tips & TricksHello fellow clashers. So after a long day of farming and spending som elixir for an upgrade, you are left with a big amount of elixir in your storage no shield and time for bed is coming. What would you do ?
I'll show you a way on how to hide up to 600,000 elixir from attackers. If you don't believe than read this tutorial.
1. Fill the Army Camps first !!!
First step is to fill the Army Camps first (whatever you want) because when the camps are full, Barracks allow you to queue troops inside with out being released into Army Camps and by that you basically fill the Barracks with elixir. So make sure your Army Camps are fill up till the "Full" sign pop-up.
2. Choosing what troops to queue in Barracks.
Here we are going to choose troops with which we are going to fill up the Barracks. Now everything depends on you Barracks capacity and your troops training cost.
This best troops or army combination is "Wagon Army" which is a army made by Dragons and Wall Breakers. Mostly i prefer Wall Breakers because they take 2 space and it cost 3,500 elixir when fully maxed. So after you fill the Barracks with "Wagon Army" you can see that your elixir which was is storages now it's queued up it Barracks. Below you have a list with the best combinations to queue up Barracks depending on you Town Hall.
Town Hall 10: Three level 4 Dragons + Seven level 6 Wall Breakers + One level 6 Archer in each of the four level 10 Barracks = 603,200 Elixir
Town Hall 9: Three level 3 Dragons + Seven level 5 Wall Breakers + One level 6 Archer in each of the four level 10 Barracks = 517,200 Elixir
Town Hall 8: Three level 3 Dragons + Seven level 5 Wall Breakers + One level 5 Archer in each of the four level 10 Barracks = 516,800 Elixir
Town Hall 7: Three level 2 Dragons in each of the four level 9 Barracks = 360,000 Elixir
Town Hall 6: Twenty-seven level 3 Wall Breakers + One level 3 Archer in each of the three level 8 Barracks = 162,360 Elixir
Town Hall 5: Twenty-five level 2 Wall Breakers in each of the three level 7 Barracks = 112,500 Elixir
Town Hall 4: Twenty-two level 2 Wall Breakers + One level 2 Archer in each of the three level 6 Barracks = 99,240 Elixir
Town Hall 3: Twenty level 1 Wall Breakers in each of the two level 5 Barracks = 40,000 Elixir
3. Don't forget to remove the queued troops !!!
After a good sleep in the morning, with you elixir hided in Barracks don't forget before making any attack to remove the queued troops form your Barracks, because you wouldn't want to have a army camp with 240 Wall Breakers. To remove queued troops from Barracks, click on the red - to un-queue troops inside.
That's it for today's tutorial, hope you have understand it and enjoyed it. Make sure to leave a comment below for this tutorial and if you have suggestion feel free to comment below.
Subscribe to:
Posts (Atom)
POPULER
-
GOWIWI Troop Composition TH9 - Clash Of Clan Attack Strategy . Gowiwi Troop Composition TH9 - Clash Of Clan Attack Strategy. In this...
-
Hey guys. Today i'm going to show one interesting base which i saw during attacking. It's a Town Hall level 7 base with a shape of b...
-
Few days ago i made a post about Batman Base for Town Hall level 7 and people really liked it so i decided to make a new post, but now for ...
-
So you sometimes tired to buy gems, but you don't have a credit card or it's easier to pay with PayPal. I searched around Google ...
LABEL LIST
- 1 Gem Boost
- Attacking Guides
- Base Layouts
- Batman Base
- Christmas Update
- Clash Of Clan Strategy
- Clash of Clans
- Clash of Clans Attack
- Clash of Clans Defense
- Clash of Clans Strategy
- Clash of Clans Tips
- Clash of Clans Update
- Dark Elixir
- Dark Elixir Guides
- Dark Spell
- December 2014 Updates
- Epic Raids
- Farming Base Designs
- Farming Guides
- February 2015 Update
- Game Tyme
- Gems
- GoWiWi attack
- GoWiWi skills
- Gowiwi Troop Composition TH9
- Guides
- Hybrid Base Designs
- October 2014 Update
- Rumors
- sell Clash of Clans accounts or Gems
- Sneak Peak
- Special Events
- Tips & Tricks
- Town Hall 10
- Town Hall 7
- Town Hall 8
- Town Hall 9
- Traps
- Update
- War Base Designs
Powered by Blogger.