Showing posts sorted by relevance for query Clash Of Clan Attack Video. Sort by date Show all posts
Showing posts sorted by relevance for query Clash Of Clan Attack Video. Sort by date Show all posts

Thursday, July 9, 2015

Gowiwi Troop Composition TH9 - Clash Of Clan Attack Strategy

GOWIWI Troop Composition TH9 - Clash Of Clan Attack Strategy.

Gowiwi Troop Composition TH9 - Clash Of Clan Attack Strategy.
In this attack strategy you will use the mighty GoWiWi attack strategy! This attack is great for pushing or for war attacks.

Characterization: The key of this attack strategy are the multitude of tanks represented by the golems and the Skeletons spawned by the witches.

The GoWiWi attack strategy is mainly used by high level players, however, it started to be used by smaller ones too. The name of this army comes from the 3 main troops which form this trio, the Golem, the Wizard and the Witch. Even if the army consists mainly on these three troops, it also has other troops in smaller numbers to help achieve the best results.

Things to consider!
- Never attack Th10s with both infernos set to multi-target! They will totally burn your troops so only attack them if you are really confident in your GoWiWi skills.

gowiwi troop composition th9


Army composition:

TH8:
TH8 can attack with GoWiWi if they get 2 witches in their CC, but those are usually not enough for a great attack. At this TH level, you aim for 3 stars and it is hard to achieve that with the 2 witches attack, therefore I will not provide any army composition for TH8.

TH9:Gowiwi Troop Composition TH9 - Clash Of Clan Attack Strategy
- 2 golems (level 4)
- 3 witches (level 2)
- 6-8 Wall breakers (level 5)
- 4-6 archers (level 6)
- 19 wizards (level 5)
- 6 balloons (level 6)
- CC: 1 Golem (preferably level 5)
- 1 Jump Spell, 2 Rage Spells, 1 Healing Spell
TOTAL: 220 troops in camps + 30 troops in CC

TH10:Gowiwi Troop Composition TH9 - Clash Of Clan Attack Strategy
- 3 golems (level 5)
- 4 witches (level 2)
- 6 Wall breakers (level 6)
- 8 archers (level 7)
- 18 wizards (level 6)
- 2 giants/hogs
- CC: 2 witches + 2 wizards + 3 archers
- 1 Jump Spell, 2 Rage Spells, 2 Freeze Spells
TOTAL: 240 troops in camps + 35 troops in CC

Let's attack!

1. The first thing you need to take care of when you attack with GoWiWi are the defender's Clan Castle troops. During a farming attack with GoWiWi there are less chances to find something dangerous or compromising for your attack; during a war attack there are all the chances to find a dragon or witches in the defender's clan castle, however, dealing with them prior to the main attack is not a MUST but sometimes can save an attack.

If you chose to drag the CC troops, then dealing with them in this attack strategy is much easier than in the GoWiPe attack. After you dragged the troops out of the base, you can deploy 1 archer, 2 witches 1/2 wizards and they will be more than enough to deal with the CC troops. If the defender has a dragon and you dragged it outside the base, then you will have to do the same as in the GoWiPe attack, to surround it with wizards.

CASE A: You are able to lure the CC troops using one or two Giants.
Gowiwi Troop Composition TH9



Having the possibility to check the radius you can set the points where you will drag the CC troops out of the defender's castle. In the example above, a simple giant can be deployed at the bottom of the base near the Archer Tower. Usually you will need 2 Giants to get the CC troops out.




CASE B: You are able to lure the CC troops, BUT using Hog Riders instead of Giants. Two or three Hogs should be enough.
Gowiwi Troop Composition TH9

Here you will use the same principle as in the case A, you will deploy your Hog Riders and then slowly using one archer at a time you will drag the troops in a corner. Depending if the on the case, you might need 2 or 3 hogs to drag all the troops out of the castle.






CASE C: You are UNABLE to lure the CC troops out of the base, so you will have the option to bring a Lightning Spell with you for them, but this is not a MUST in this attack as the skeletons can deal with the CC troops most of the times without the need of a Lightning Spell.
Gowiwi Troop Composition TH9

In this case you are unable to drag the troops out of the castle, not without using around 6 hog riders which will use too much of your army and might ruin the entire attack. In this situation, during a GoWiWi attack, you can skip the part of bringing any giants/hog riders and just go into the attack, since such bases usually hold wizards which are not such a trouble for the mass of skeletons.



2. After you finished with the CC troops (either dealing with them or ignoring them), it's time to deploy the army. In the GoWiWi attack strategy, you do this by deciding a line which you want to start your attack from. After you decided your line of attack, you will drop 1 golem in each end of the line and one golem in the middle of it, followed by a large line of wizards in behind and 2 Wall breakers for each Golem. After you did this, you will deploy all your witches, the cc troops, the heroes behind the golem in the middle!



3. Right now you should have your troops in the first compartment of the base. After your troops entered the in the first compartment of the base it is time for you to drop your Jump Spell to connect your troops to the central area where the Town Hall is. Unlike the GoWiPe attack, here you will wait a little more to drop your first rage spell.



4. Once you reached this step, you should already have your troops in the central compartment of the base. Now is the time to drop your first rage spell and your healing spell. If you followed all these steps, you should by the end of this step already have reached the second star of the attack! For Th10s, usually the attack stops here because the chances of 3 stars are very rare. The next step is for Th9s ONLY!

5. As a TH9, in the army compositions provided you should also have some balloons left to deploy. You will deploy these after all the air defences were destroyed. The Balloons will be deployed against the defences which are hiding far away from the central compartment and represent a danger for the 3 star attack. You need to watch the video provided at the next step to see exactly how this is done. (I chose not to include any image for this step because it is easier to understand by looking at an attack.



I will not explain the whole attack; if you want an explanation for all the steps, check the chapter before this. This video is for the only purpose of showing the need of balloons in the GoWiWi attacks and how they make the difference between a 2 star and a 3 star attack!

1. The first two balloons were deployed on the top right corner against the Wizard Tower. (Minute 01:14)
2. Another balloon is deployed against the cannon which is outside the base, on the left side. (Minute 01:21)
3. Two balloons are deployed against the two cannons which are 1 outside the base, and one inside, on the bottom side. (Minute 01:23)
4. The last balloon is deployed on the bottom-left side against the last cannon. (Minute 01:25)

Congratulations! You achieved TOTAL DAMAGE!
Note: There was no certainty that without the balloons, the attack would've still been a 3 star.

NOTE: As a th9 you should usually aim for 3 stars using this attack! As a th10, the chances of getting 3 stars are mostly impossible so your attack will stop about the time of 50-60% overall damage.

This is all the information for the GoWiWi attack! Thanks for reading! 
Photo Credits to the forums of Supercell & http://clashofclansbuilder.com/





Thursday, February 7, 2013

Maintenance break and update 3.25 - Archer level 11 etc.



Clash of clans was down for a maintenance break today, it is now back online. There was also a new update for the game released last week which is now version 3.25. This increased the levels some units and buildings can be upgraded amongst other things.



here are the 4 units from the clash of clans Facebook page (minus the archer):

The archers looks as it does on the level 11 archer tower which is pictured below, one advantage of the level 6 archer is a level 5 mortar will not kill it with one hit.
The giant, balloon and barbarian all look quite impressive.

Check the video at the bottom of the post if you want to see them in action.

Here are the new buildings:

Laboratory, required for the new level 6 units.



Archer tower which has level 6 archer on it also.

Air defence level 7.
There are also local leaderboards, improvments to the clan leaderboard and 2 new airbourne traps which are these two:

Here are the complete update notes from the app store:

Cool New Leaderboards

- Climb to the top of your Clan; see who's on the rise and who's falling.
- New local Leaderboards: who's the best player in your country?
- Clan members who recently joined tagged as "New".
- Supersize my Leaderboards! More players now fit onboard.
New unit upgrades!
- Upgrade your Laboratory to unlock these mighty level 6 units:
- Barbarians get sharper swords and mighty horned helmets.
- Archers get new bow techniques and fashionable tiaras from their Queen.
- Giants are heartier and hairier than ever.
- Balloons are pimped out with spikes and the Jolly Roger.
Air-tight air defense!
- New deadly traps to stop airborne attackers: Air Bomb and Seeking Air Mine.
- Upgrade your Air Defense turrets to level 7 to shoot down the nastiest dragons.
- Turn enemy balloons into pincushions with the level 11 Archer Tower.
Hero improvements!
- Heroes recover health faster thanks to the Alchemists' new sleep potion.
- Hero level and stats are now displayed correctly when visiting villages.
- Heroes now patrol a larger area and show guard radius when tapped.
Gameplay improvements
- We discovered that metal armor conducts electrickery! P.E.K.K.A is now a priority target and receives extra damage from Hidden Teslas.
- Spell creation times reduced - blast more magic more often.
- Notification when your troops are ready for battle (Army Camps full).
- Wall levels 9 and 10 strengthened: hold off the rampaging hordes for longer.
- Shop now notifies when new items are available.
- New Achievements: Heroic Heist and Mortar Mauler.
- Tapping a trap shows its trigger radius.


Some level 6 units in action, also a good attack strategy.







Wednesday, January 9, 2013

Dark Elixir and Hero units



A new resource is coming soon.

It's called Dark Elixir, clash of clans posted this on their Facebook page:

"Chief, a new resource has been discovered!! 
Coming soon: Dark Elixir, formed over aeons from fossilized Black Dragon bones!
Stay tuned for more sneak peeks :)"


Like Clash of Clans on Facebook here: https://www.facebook.com/ClashofClans?fref=ts

Apparently Dark Elixir will be used to buy new hero unit's, you need a town hall level 7 to buy the collector for dar elixir, which you can see in the image above. Below is a sneak peak of 2 new hero units in action, also apparently hero units don't die, they need time to regain health before they can attack again.





In the video you can also see some new walls, the walls there are either level 9 or 10, both walls will be in the new update, the other walls are here in a photo Supercell posted on Facebook




The new update will also show you troop donation numbers for your clan, so make sure you're generous!



The coming update is looking pretty big at the moment, and is probably coming very soon!