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Showing posts sorted by relevance for query Clash Of Clans Attack Village. Sort by date Show all posts
Showing posts sorted by relevance for query Clash Of Clans Attack Village. Sort by date Show all posts

Saturday, April 20, 2013

New Update - Clash of Clans Leagues 17/4/13 (3.124)


There is a new update, I haven't played this one yet (I really haven't had much time to play lately) but I have been reading through the release notes and it looks good, Im going to see what leagues is al about after this.

Introducing Leagues: compete in your own division!

✔ Joining a League is easy: just own 400 trophies or more!

✔ Get a Loot Bonus out of every victory just from being in a League!

✔ Loot Bonus increases the higher you climb in the Leagues



New unit, defenses and building upgrades

✔ Rock Hard: summon a mighty Golem with Dark Elixir. A glutton for punishment, the Golem won't stop even if you ♥♥♥♥ it in half!

✔ Upgrade the Dark Barracks to level 4 to unlock the Golem

✔ Bolster your defenses with an additional Wizard Tower and a Seeking Air Mine at Town Hall level 9

✔ Level 5 Clan Castle and level 7 Hidden Tesla upgrade now available, also at Town Hall level 9!



Clan improvements

✔ Clan Leader is now able to send messages directly to Clan Members' inboxes

✔ Chat message formatting overhauled

✔ Clan tournament length increased to two weeks, reward doubled

✔ Troop donation statistics now reset every other week

✔ Clan troop donation information is now visible to all players, not just Clan members



Usability improvements

✔ If Clan Castle has space for more troops, "Request" message displayed on top of it

✔ Added option for rotating a Wall section

✔ Added confirmation dialog when speeding up unit and spell upgrades

✔ Attack notification improved for players playing with multiple devices



Balance tweaks

✔ The percentage of loot that can be stolen from Gold Storage and Elixir Storage was decreased to make it easier for newer players to save up resources. The maximum possible amount of loot remains the same.

✔ Upgrade times for Hog Rider, Minion, and Valkyrie decreased

✔ Air Bomb explosion radius decreased

✔ Level 5 Minion hitpoints decreased

✔ Hidden Tesla trigger radius increased

✔ Gold Mine, Elixir Pump and Dark Barracks upgrade times reduced

✔ Spells are now much faster to create

✔ Balloons explode and deal additional damage when destroyed

✔ Wall Breaker behavior improved

✔ Mortar and Wizard Tower don't restart their attack cycle if their would-be target is destroyed, instead they switch targets

✔ Clan Castle troops deploy faster to the battlefield

✔ When your village is under attack from flying units only, your melee troops will stay inside the Clan Castle

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Im going to play through the update this weekend and get back up to date with the game as I had time off, also I noticed people selling hero's and accounts on ebay!? more on that soon.

Thursday, December 11, 2014

Clash of clans Christmas 2014 Update - Update 11/12

After a long wait the Christmas update is finally here!

the Biggest update for me is the long overdue level 12 collectors, not to mention the also long overdue layout editor!

Here is a list of everything included:



Layout Editor
✔ Save multiple layouts for both your home Village and your War Base!
✔ Switch between layouts easily at any time
✔ Make copies of existing layouts or build new layouts from scratch
✔ Edit inactive layouts at any time - you can even take a break and finish later!








New goodies
✔ Level 12 Gold Mines and Elixir Collectors at Town Hall 8!
✔ Level 7 Giants are stomping into Town Hall 10
✔ Compare your clan to others in clan local leaderboards!







Other improvements
✔ Under attack? You can now watch a live replay while waiting to load your Village!
✔ Hero ability icons now show remaining hitpoints and will start flashing when low - use their ability to recover some HP!
✔ Resume boost button now shows how much time is remaining for the boost
✔ Improved level display for troops/heroes/spells
✔ Pending join requests are now limited to 10 per clan to prevent spamming (additional join requests cannot be sent)

Economy balancing
✔ Upgrading Walls with Elixir is now available only when upgrading to Wall level 9 and higher
✔ The first Dark Elixir Drill is now available at Town Hall 7
✔ The second Dark Elixir Drill is now available at Town Hall 8
✔ Dark Elixir Drill maximum capacity has been increased on all levels
Combat balancing
✔ Archer Towers now shoot twice as fast to better take down weak hordes (total damage remains unchanged)
✔ Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same)
✔ Army camps have heavily decreased hitpoints - no more stubborn campfires!
✔ Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
✔ Hitpoint values have been adjusted slightly for many other buildings
✔ Lava Pup HP has been slightly decreased





Unfortunately for me all of my builders are busy for the next 4 days :(

Merry Clashing!