Showing posts with label Town Hall 9. Show all posts
Showing posts with label Town Hall 9. Show all posts

Tuesday, March 31, 2015

TH9 War Base - Cyanide

TH9 War Base - Cyanide

Hey there clashers, sorry for the delay on this weeks post but my laptop just doesn't want to comply. Anyways today I bring you a base I saw one of my clan mates using so I thought I'd check it out. The base is called Cyanide and is designed to defend against the most frequently used war attacks. These including:
- GoWiPe
- GoWiWi
- GiWiPe
- GiWiWi
- Mass Hogs
- Giant Healer
- Baloonion
- Lavaloonion
- Dragoon
- Mass Dragon

Base (Note the purpose is to stop 2 star war wins):
Credit goes to Dejavux98 from the forums.

Channeling of the base:

As some of you may or may not know, channeling is sort of like funneling except you don't leave any holes in the base. Channeling's main purpose is to get the attacker's troops to go around in circles, never touching the inside layer of the base.



This is how Cyanide effectively channels the troops around the whole base. Whichever way the attacker chooses to enter the base, they'll eventually run into the channel.

Pros:
- X-bows are centralized.
- Wiz towers are squared and spread out.
- Mortars are squared and spread out.
- Clan castle is sort of centralized.
- Archer Queen is inside walls.
- Barb King is inside walls.

Cons:
- Mortars could be possibly easily taken out since they're next to the first walls.

Defense logs:





That's all for now, if you've used this base before let us know how it worked for you below, or if liked it let us know by commenting below. If you liked this make sure to check out our posts. Until next time, CJ.

Saturday, March 14, 2015

TH9 Farming Base

TH9 Farming Base

Hey there clashers as you may know in honor of the Ultimate Pi Day I'm doing multiple posts today. So for the third post today I'll be showing you a TH9 base that I have actually used before. It's mainly used for DE protection but works well for the rest of the resources.

Base:
Clash of Clans TH10 Farming Base 1
Designer unknown.

Pros:
- Clan Castle centralized.
- DE storage  centralized.
- X-bows centralized.
- Teslas centralized- which at high levels are very powerful.
- Loot is spread out.
- Air Defenses are squared and spread out for maximum protection.
- Wiz towers are squared and spread out.
- Mortars are squared and spread out.

Cons:
- Top left and top right loot can be easily taken when the first storage is taken out.

That's all for now, I couldn't get any defense logs for this one. If you liked this base or if you've used it before let us know how it worked for you or what you think of it by commenting below. If you like this make sure to check out our other posts such as attacking guides and tips and tricks. Until next time, CJ.

Saturday, March 7, 2015

TH9 Farming Base - The Engineer

TH9 Farming Base - The Engineer

Hey clashers today I bring you an interesting base I found on the forums. It's called The Engineer and it mainly focuses on protecting Dark Elixir. This base is mainly used in masters but can be modified to be used at a lower level by switching the north and south air defenses with the mortars. I'll only be showing you the masters version today though.

Base:

Wall layout:

Trap layout:

Defense layout:

Defense logs:







Pros: 
-All the defense logs except for one barely give up DE if any.
- CC is centralized.- The DE storage, which is the main focus, is at the heart of this base.- X-bows and teslas along with the CC are all deep in the base to protect the DE.- Mortars, air defenses, and wiz towers are all squared sometimes with a wiz tower backing up the other defenses.- Wiz towers cover storages.


Cons:
- Heroes not centralized, although if you have good defenses that won't be much of a concern.
- Can't defend much of what isn't DE. So if this isn't what you're looking for I suggest looking at the Systemized Moat.
- Could have spread out storages a bit more.
- There's no double giant bombs, but that just goes with your personal preference.
- You could have the air defences a bit closer to the gold storages but then again that goes with personal preference.


Thanks for checking this out, let us know what you think of it by commenting below. If you like this make sure to check out our other posts such as attacking guides, the latest updates and more. Until next time, CJ.


Friday, February 20, 2015

TH10 Farm base (TH9 version included)

TH10 Farm base (TH9 version included)

What's up clashers! Today I bring you two bases, one for TH9 and one for TH10. They are both the same base just the TH10 one keeps the concept while moving things around in order to fit the new TH10 things. Anyways here are the bases:

TH9


Pros:
-X-bows are centralized.
-Mortars are squared and centralized for most possible protection.
-Air defenses are also squared.
-Clan Castle is centralized as well as DE.
-Queen is in the center of the base.
-Loot is separated so if someone does get through your walls, they don't get much.
-Wiz towers are protected.

Cons:
-Barb King is on outside layer.
-Teslas could be more centralized, although it depends on your personal preference.

Now for the TH10:


Pros:
-Both heroes are centralized.
-X-bows are centralized and triangulated to allow for maximum protection while not putting them in immediate danger.
-Infernos are centralized.
-Mortars are squared.
-Air Defenses are squared.
-Once again loot is separated.

Cons:
-Teslas could be more centralized or at least be more protected, but then again it's up to your personal preference.
-Wiz towers are on outer layer of walls, although they are protected by traps.

Credit for the bases goes to EEL1966 of the CoC forums. That's all for now, make sure to check out the latest sneak peeks and more, and check back regularly for new posts. Until next time, CJC.






Friday, February 13, 2015

TH9 farming base - Systemized Moat

TH9 farming base - Systemized Moat

Hey there clashers! Today I bring you another rad base, which I myself have used in the past. It's called the Systemized Moat, it has two versions (both farming).. Credit goes to AustinSS of the CoC forums.

Version 1:


Version 2:
 

Here are a few defense logs from the creator:






Pros:
- CC (clan castle) is somewhat unlurable, unless they get past the outside walls.
- DE is hard to get to unless you have heavy hitting troops.
- Wallbreakers can only open one compartment at a time.

Cons:
- Heroes not centralized.

Thanks for checking this out, more to come soon. If you use this base feel free to comment on how effective it was for you. Until next time, CJC.